How to Write Adventure Modules That Don't Suck (revised)What you hold in your hands is a very unique product. This is the codification of some of the best ideas of the worlds finest role playing game designers in what they think is important in putting together an encounter. Not only are their articles a must read for the new game designer; the example encounters they present offer the best in cutting edge game design. This is the primer that every game designer needs to have on his bookshelf.
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How to Write Adventure Modules That Don't Suck (revised)